

Here are the values that seem to be working well enough, but feel free to make your own adjustments at this step. The figures have a slightly different shape, which makes 100% exact pose matching impossible. This will ensure only the G2 figure can be adjusted as you click a limb. Load both figures into the scene, then for convenience make the G8 figure un-selectable (CTRL-click the little arrow icon in the Scene Tab, the one next to the eyeball icon). Creating the Genesis 2 A-Poseīefore we upload Genesis 2 to Mixamo, we need to turn it into an A-Pose that matches the Genesis 8 figure as closely as possible. I’m using 4.20 for this, but previous versions should work as well. We need the Genesis 2 and 8 Starter Essentials installed, and a compatible version of Daz Studio. I also have a video coming soon that I’ll add to this article when it’s released. import into Daz Studio, save as Pose Preset with animation.apply pose, download new FBX from Mixamo.adjust Genesis 2 so that it matches the A-Pose.

I found the original article a little confusing, but here are the steps in a nutshell: When Travis from Daz forwarded me a post by the 3Dstorbist, suggesting to use the Genesis 2 figure and a magic correction script, I tried my hand at it and thought the results looked great, so much so that I wanted to share the process with you in my own words. I’ve previously described how to use the Genesis 1 figure as a workaround, but the hand and finger movements were off and needed some further attention. Importing Mixamo animations into Daz Studio has always been a passion of mine, but the process has never been simple.
